In this report we extend the discrete 3D Laplacian framework to mesh animations, represented as temporally coherent sequences of meshes. In order to let the user control the motion influence with respect to the geometry, we introduce a parameter for the time dimension. Our discrete 3D+t Laplace operator holds the same properties as the discrete 3D Laplacian, as soon as this parameter is non negative. We demonstrate the usefulness of this framework by extending Laplacian-based mesh editing and fairing techniques to mesh animations.Dans ce rapport nous étendons le canevas Laplacien 3D discret aux animations de maillages, représentées comme des séquences temporellement cohérentes de maillages. Afin de laisser l'utilisateur contrôler l'influenc...
International audienceDiffusion processes capture information about the geometry of an object such a...
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences...
Im Bereich der physikalisch basierten Computeranimation präsentieren wir eine Verallgemeinerung der ...
International audienceThe Laplace operator plays a fundamental role in geometry processing. Several ...
International audienceMotion editing requires the preservation of spatial and temporal information o...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
The animation of virtual characters driven by data is one of the key topics in computer graphics . I...
The Laplacian has been playing a central role in numerous scientific and engineering problems. It ha...
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two ...
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two ...
[[abstract]]In computer graphics, mesh decomposition is a fundamental problem and it can benefit man...
While 3D surfaces are essentially represented using triangle meshes in the domain of digital geometr...
International audienceDuring this talk, I present my recent work on temporally coherent stylization ...
International audienceMarkerless highly-detailed performance capture is an emerging technology in vi...
This paper addresses the problem of representing dynamic 3D meshes in a compact way, so that they ca...
International audienceDiffusion processes capture information about the geometry of an object such a...
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences...
Im Bereich der physikalisch basierten Computeranimation präsentieren wir eine Verallgemeinerung der ...
International audienceThe Laplace operator plays a fundamental role in geometry processing. Several ...
International audienceMotion editing requires the preservation of spatial and temporal information o...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
The animation of virtual characters driven by data is one of the key topics in computer graphics . I...
The Laplacian has been playing a central role in numerous scientific and engineering problems. It ha...
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two ...
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two ...
[[abstract]]In computer graphics, mesh decomposition is a fundamental problem and it can benefit man...
While 3D surfaces are essentially represented using triangle meshes in the domain of digital geometr...
International audienceDuring this talk, I present my recent work on temporally coherent stylization ...
International audienceMarkerless highly-detailed performance capture is an emerging technology in vi...
This paper addresses the problem of representing dynamic 3D meshes in a compact way, so that they ca...
International audienceDiffusion processes capture information about the geometry of an object such a...
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences...
Im Bereich der physikalisch basierten Computeranimation präsentieren wir eine Verallgemeinerung der ...