Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been known and used since the 1980s for rendering fractals and CSG (constructive solid geometry) surfaces, but has rarely been used for commercial rendering applications such as film and 3D games. Raymarching was first used for photorealistic rendering in the mid 2000s by demoscene developers and hobbyist graphics programmers, receiving little to no attention from the academic community and professional graphics engineers. In the present work, we explain why the use of Simple and Fast Multimedia Library (SFML) by nearly all existing approaches leads to a number of inefficiencies, and hence set out to develop a CUDA oriented approach instead. We n...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
Indirect methods for visualisation of implicit surfaces use triangulated mesh for object shape aprox...
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subseque...
Sphere tracing is a common raytracing technique used for rendering implicit surfaces defined by a si...
Sphere tracing, introduced by Hart in [5], is an efficient method to find ray- surface intersections, ...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Figure 1: Our method obtains fine-scale detail through volumetric shading-based refinement (VSBR) of...
Now, there are many codes to generate images using raytracing algorithm, which can run on CPU or GPU...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
We present a method for real time rendering of anti-aliased curved contours, combining recent result...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
Indirect methods for visualisation of implicit surfaces use triangulated mesh for object shape aprox...
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subseque...
Sphere tracing is a common raytracing technique used for rendering implicit surfaces defined by a si...
Sphere tracing, introduced by Hart in [5], is an efficient method to find ray- surface intersections, ...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Figure 1: Our method obtains fine-scale detail through volumetric shading-based refinement (VSBR) of...
Now, there are many codes to generate images using raytracing algorithm, which can run on CPU or GPU...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
We present a method for real time rendering of anti-aliased curved contours, combining recent result...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...