Indirect methods for visualisation of implicit surfaces use triangulated mesh for object shape aproximation. The overall visualisation quality thus depends on the degree of surface tessalation. Direct visualization approach by Raytracing based methods requires computation of an object-ray intersection point which is problematic and computationally expensive. The article discusses Adaptive Raymarching as an implicit surface realtime visualisation method which uses distance functions for object modeling. The knowledge of distance to the closest surface based on distance functions at each spatial point in the scene allows us to adaptively optimize ray marching distance to the maximal possible length each step, thus lowers amout of calculation ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
We present two algorithms for ray tracing implicit surfaces with contour lines rendered on the surfa...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
Sphere tracing is a common raytracing technique used for rendering implicit surfaces defined by a si...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
Abstract Implicit surfaces offer several advantages over other volume representations, but despite t...
There are different tasks requiring 3D visualization of high accuracy. The classical methods of the ...
Sphere tracing is a new technique for rendering implicit surfaces using geometric distance. Distance...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
We present two algorithms for ray tracing implicit surfaces with contour lines rendered on the surfa...
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
Sphere tracing is a common raytracing technique used for rendering implicit surfaces defined by a si...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
Abstract Implicit surfaces offer several advantages over other volume representations, but despite t...
There are different tasks requiring 3D visualization of high accuracy. The classical methods of the ...
Sphere tracing is a new technique for rendering implicit surfaces using geometric distance. Distance...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...