Search is an important topic in many areas of AI. Search problems often result in an immense number of states. This work addresses this by using a special datastructure, BDDs, which can represent large sets of states efficiently, often saving space compared to explicit representations. The first part is concerned with an analysis of the complexity of BDDs for some search problems, resulting in lower or upper bounds on BDD sizes for these. The second part is concerned with action planning, an area where the programmer does not know in advance what the search problem will look like. This part presents symbolic algorithms for finding optimal solutions for two different settings, classical and net-benefit planning, as well as several impr...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Symbolic search allows saving large amounts of memory compared to regular explicit-state search algo...
In this paper we study traditional and enhanced BDD-based exploration procedures capable of handling...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...
The idea of using BDDs for optimal sequential planning is to reduce the memory requirements for the ...
A promising approach to solving large state-space search problems is to integrate heuristic search w...
Symbolic search with BDDs has shown remarkable performance for cost-optimal deterministic planning b...
Symbolic search, using Binary Decision Diagrams (BDDs) to represent sets of states, is a competitive...
Search is an important topic in many areas of AI. Search problems often result in an immense number ...
We present an evaluation of different AI search paradigms applied to a natural planning problem. The...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
A promising approach to solving large state-space search problems is to integrate heuristic search w...
Part 9: Tools and Methods IIInternational audienceBack in 1950, Shannon introduced planning in board...
We present an evaluation of different AI search paradigms applied to a natural planning problem. The...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Symbolic search allows saving large amounts of memory compared to regular explicit-state search algo...
In this paper we study traditional and enhanced BDD-based exploration procedures capable of handling...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...
The idea of using BDDs for optimal sequential planning is to reduce the memory requirements for the ...
A promising approach to solving large state-space search problems is to integrate heuristic search w...
Symbolic search with BDDs has shown remarkable performance for cost-optimal deterministic planning b...
Symbolic search, using Binary Decision Diagrams (BDDs) to represent sets of states, is a competitive...
Search is an important topic in many areas of AI. Search problems often result in an immense number ...
We present an evaluation of different AI search paradigms applied to a natural planning problem. The...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
A promising approach to solving large state-space search problems is to integrate heuristic search w...
Part 9: Tools and Methods IIInternational audienceBack in 1950, Shannon introduced planning in board...
We present an evaluation of different AI search paradigms applied to a natural planning problem. The...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Symbolic search allows saving large amounts of memory compared to regular explicit-state search algo...