In this paper we propose a new algorithm for solving general two-player turn-taking games that performs symbolic search utilizing binary decision diagrams (BDDs). It consists of two stages: First, it determines all breadth-first search (BFS) layers using forward search and omitting duplicate detection, next, the solving process operates in backward direction only within these BFS layers thereby partitioning all BDDs according to the layers the states reside in. We provide experimental results for selected games and compare to a previous approach. This comparison shows that in most cases the new algorithm outperforms the existing one in terms of runtime and used memory so that it can solve games that could not be solved before with a general...
Parity games play an important role for LTL synthesis as evidenced by recent breakthroughs on LTL sy...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
With the beginning of the computer age, solving many problems in game theory has become easier. How...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
AbstractGames are useful in modular specification and analysis of systems where the distinction amon...
Search is an important topic in many areas of AI. Search problems often result in an immense number ...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...
In this article we present an overview on the state of the art in games solved in the domain of two-...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
In the present work we study non-uniform methods for searching game trees of two player games with p...
AbstractGames that model realistic systems can have very large state-spaces, making their direct sol...
Efficient best-first search algorithms have been developed for deterministic two-player games with t...
Abstract. Recently, IC3 has been presented as a new algorithm for for-mal verification. Based on inc...
A Reduced Ordered Binary Decision Diagram (BDD) is a symbolic data structure introduced to the model...
Parity games play an important role for LTL synthesis as evidenced by recent breakthroughs on LTL sy...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
With the beginning of the computer age, solving many problems in game theory has become easier. How...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
In this paper we propose a new algorithm for solving general two-player turn-taking games that perfo...
AbstractGames are useful in modular specification and analysis of systems where the distinction amon...
Search is an important topic in many areas of AI. Search problems often result in an immense number ...
This work combines recent advances in AI planning under memory limitation, namely bitvector and symb...
In this article we present an overview on the state of the art in games solved in the domain of two-...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
In the present work we study non-uniform methods for searching game trees of two player games with p...
AbstractGames that model realistic systems can have very large state-spaces, making their direct sol...
Efficient best-first search algorithms have been developed for deterministic two-player games with t...
Abstract. Recently, IC3 has been presented as a new algorithm for for-mal verification. Based on inc...
A Reduced Ordered Binary Decision Diagram (BDD) is a symbolic data structure introduced to the model...
Parity games play an important role for LTL synthesis as evidenced by recent breakthroughs on LTL sy...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
With the beginning of the computer age, solving many problems in game theory has become easier. How...