In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the notion of negotiation function. We establish that the plays that are supported by SPEs are exactly those that are consistent with the least fixed point of the negotiation function. Finally, we show that the negotiation function is piecewise linear, and can be analyzed using the linear algebraic tool box. As a corollary, we prove the decidability of the SPE constrained existence problem, whose status was left open in the literature
We present a novel coalgebraic formulation of infinite extensive games. We define both the game tree...
We prove the existence of a subgame-perfect e-equilibrium, for every e > 0, in a class of multi-p...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...
International audienceIn this paper, we provide an effective characterization of all the subgame-per...
In this paper, we provide an effective characterization of all thesubgame-perfect equilibria in infi...
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duratio...
We study n-player turn-based games played on a finite directed graph. For each play, the players hav...
We study multiplayer quantitative reachability games played on a finite directed graph, where the ob...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is N...
The concept of subgame perfect -equilibrium (-SPE), where is an error-term, has in recent years emer...
We study a natural problem about rational behaviors in multiplayer non-zero-sum sequential infinite ...
We study turn-based quantitative multiplayer non zero-sum games played onfinite graphs with reachabi...
In turn-based games played on graphs, the constrained existence problem of equilibria is a well stud...
We prove the existence of a pure subgame-perfect epsilon-equilibrium, for every epsilon > 0, in m...
We present a novel coalgebraic formulation of infinite extensive games. We define both the game tree...
We prove the existence of a subgame-perfect e-equilibrium, for every e > 0, in a class of multi-p...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...
International audienceIn this paper, we provide an effective characterization of all the subgame-per...
In this paper, we provide an effective characterization of all thesubgame-perfect equilibria in infi...
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duratio...
We study n-player turn-based games played on a finite directed graph. For each play, the players hav...
We study multiplayer quantitative reachability games played on a finite directed graph, where the ob...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is N...
The concept of subgame perfect -equilibrium (-SPE), where is an error-term, has in recent years emer...
We study a natural problem about rational behaviors in multiplayer non-zero-sum sequential infinite ...
We study turn-based quantitative multiplayer non zero-sum games played onfinite graphs with reachabi...
In turn-based games played on graphs, the constrained existence problem of equilibria is a well stud...
We prove the existence of a pure subgame-perfect epsilon-equilibrium, for every epsilon > 0, in m...
We present a novel coalgebraic formulation of infinite extensive games. We define both the game tree...
We prove the existence of a subgame-perfect e-equilibrium, for every e > 0, in a class of multi-p...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...