We prove the existence of a pure subgame-perfect epsilon-equilibrium, for every epsilon > 0, in multiplayer perfect information games, provided that the payoff functions are bounded and exhibit common preferences at the limit. If, in addition, the payoff functions have finite range, then there exists a pure subgame-perfect 0-equilibrium. These results extend and unify recent existence theorems for bounded and semicontinuous payoffs.</p
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
The concept of subgame perfect -equilibrium (-SPE), where is an error-term, has in recent years emer...
We study perfect information games played by an infinite sequence of players, each acting only once ...
We prove the existence of a pure subgame-perfect epsilon-equilibrium, for every epsilon > 0, in m...
We study games with almost perfect information and an infinite time horizon. In such games, at each ...
We prove that every multiplayer perfect-information game with bounded and lower-semicontinuous payof...
Every finite extensive-form game with perfect information has a subgame-perfect equilibrium. In this...
We provide a characterization of subgame-perfect equilibrium plays in a class of perfect information...
Multi-player perfect information games are known to admit a subgame-perfect ϵ-equilibrium, for every...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
The concept of subgame perfect -equilibrium (-SPE), where is an error-term, has in recent years emer...
We study perfect information games played by an infinite sequence of players, each acting only once ...
We prove the existence of a pure subgame-perfect epsilon-equilibrium, for every epsilon > 0, in m...
We study games with almost perfect information and an infinite time horizon. In such games, at each ...
We prove that every multiplayer perfect-information game with bounded and lower-semicontinuous payof...
Every finite extensive-form game with perfect information has a subgame-perfect equilibrium. In this...
We provide a characterization of subgame-perfect equilibrium plays in a class of perfect information...
Multi-player perfect information games are known to admit a subgame-perfect ϵ-equilibrium, for every...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
The concept of subgame perfect -equilibrium (-SPE), where is an error-term, has in recent years emer...
We study perfect information games played by an infinite sequence of players, each acting only once ...