Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their correctness is of capital importance. In order to prove (in a mathematical sense) that a given system satisfies a given property, formal methods have been introduced. They include concepts such as model checking and synthesis. Roughly speaking, when considering synthesis, we aim at building a model of the system which is correct by construction. In order to do so, models are mainly borrowed from game theory. During the last decades, there has been a shift from two-player qualitative zero-sum games (used to model antagonistic interactions between a system and its environment) to multiplayer quantitative games (used to model complex systems co...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff o...
the date of receipt and acceptance should be inserted later Abstract In this paper, we study turn-ba...
We study multiplayer quantitative reachability games played on a finite directed graph, where the ob...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...
We study turn-based quantitative multiplayer non zero-sum games played onfinite graphs with reachabi...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...
We study n-player turn-based games played on a finite directed graph. For each play, the players hav...
International audienceWe study the complexity of problems related to subgame-perfect equilibria (SPE...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...
We study multiplayer turn-based timed games with reachability objectives. In particular, we are inte...
We present a new procedure for solving large games of imperfect information. Our approach involves—s...
In turn-based games played on graphs, the constrained existence problem of equilibria is a well stud...
The overall aim of our research is to develop techniques to reason about the equilibrium properties ...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff o...
the date of receipt and acceptance should be inserted later Abstract In this paper, we study turn-ba...
We study multiplayer quantitative reachability games played on a finite directed graph, where the ob...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...
We study turn-based quantitative multiplayer non zero-sum games played onfinite graphs with reachabi...
We study multiplayer reachability games played on a finite directed graph equipped with target sets,...
We study n-player turn-based games played on a finite directed graph. For each play, the players hav...
International audienceWe study the complexity of problems related to subgame-perfect equilibria (SPE...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...
We study multiplayer turn-based timed games with reachability objectives. In particular, we are inte...
We present a new procedure for solving large games of imperfect information. Our approach involves—s...
In turn-based games played on graphs, the constrained existence problem of equilibria is a well stud...
The overall aim of our research is to develop techniques to reason about the equilibrium properties ...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff o...
the date of receipt and acceptance should be inserted later Abstract In this paper, we study turn-ba...