Voice interaction is increasingly common in digital games, but it remains a notoriously difficult modality to design a satisfying experience for. This is partly due to limitations of speech recognition technology, and partly due to the inherent awkwardness we feel when performing some voice actions. We present a pattern language for voice interaction elements in games, to help game makers explore and describe common approaches to this design challenge. We define 25 design patterns, based on a survey of 449 videogames and 22 audiogames that use the player’s voice as an input to affect the game state. The patterns express how games frame and structure voice input, and how voice input is used for selection, navigation, control and performance ...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Part 2: Long and Short PapersInternational audienceWe conducted a quantitative experiment to determi...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interaction in digital games has a long and varied history of experimentation but h...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
In this paper we consider the question of how best to design voice communication for use in online m...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Part 2: Long and Short PapersInternational audienceWe conducted a quantitative experiment to determi...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interaction in digital games has a long and varied history of experimentation but h...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
In this paper we consider the question of how best to design voice communication for use in online m...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and key...
Part 2: Long and Short PapersInternational audienceWe conducted a quantitative experiment to determi...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...