The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology perspective. Through detailed examination of publicly available information, we have identified and classified all games that feature some form of voice interaction and have received a public release. Our analysis shows that the use of voice interaction in digital games has followed a tidal pattern: rising and falling in seven distinct phases in response to new platforms and enabling technologies. We note characteristic differences in the way Japanese and Western game developers have used voice...
This paper investigates the discourse-functional use of speech and writing by players of online mult...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
Voice interaction is increasingly common in digital games, but it remains a notoriously difficult mo...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
While voice-over-IP has long been favoured as a communication medium by players of team-based online...
In the past half-decade, advances in voice recognition technology and the proliferation of consumer ...
Dialogue systems are integral mechanics in roleplaying video games, as forms of worldbuilding that a...
For the past few decades, researchers have increased our understanding of how sound functions within...
The audible dimension of computer games is revealing of contemporary digital culture and the restruc...
Learner engagement has been considered one of the keys that can lead learners to successful learning...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this paper was to review research within the field of digital games and language lear...
This paper investigates the discourse-functional use of speech and writing by players of online mult...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
Voice interaction is increasingly common in digital games, but it remains a notoriously difficult mo...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
Voice control is an increasingly common feature of digital games, but the experience of playing with...
While voice-over-IP has long been favoured as a communication medium by players of team-based online...
In the past half-decade, advances in voice recognition technology and the proliferation of consumer ...
Dialogue systems are integral mechanics in roleplaying video games, as forms of worldbuilding that a...
For the past few decades, researchers have increased our understanding of how sound functions within...
The audible dimension of computer games is revealing of contemporary digital culture and the restruc...
Learner engagement has been considered one of the keys that can lead learners to successful learning...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this paper was to review research within the field of digital games and language lear...
This paper investigates the discourse-functional use of speech and writing by players of online mult...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used t...