This research explores how the technological affordances of emerging social virtual environments and VR platforms where individuals from an online disability community are represented in avatar form, correspond to these users’ development of embodied identity, ability, and access to work and social communities. The visual attributes of these avatars, which can realistically reflect the user’s physical self or divert from human form entirely, raise interesting questions regarding the role identity plays in the workplace, be it gender, race, age, weight, or visible disability. Additionally, the technology itself becomes fundamental to identity as the increasing use of artificial intelligence (AI), motion capture, and speech-to-text/text-to-sp...
The ability to construct imaginative, computational self-representations such as characters in games...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Background Virtual reality (VR) has the potential to be a powerful tool in promoting empathy towards...
This paper explores the intersection of disability studies and persistent online virtual worlds, and...
People with disabilities (PWD) remain highly marginalized worldwide; they continue to receive insuff...
Research Problem: Virtual worlds like Second Life are shared 3D graphical places where people intera...
© 2015, © The Author(s) 2015. Drawing on an ethnographic study of identity and disability in the 3D ...
The emergence of digital capital has given birth to “creationist capitalism” in which the creative e...
BACKGROUND: Different types of assistive technologies can support participation for people with disa...
Different types of assistive technologies can support participation for people with disability; none...
An increasing number of people with lifelong disability are active members of virtual worlds. Throug...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
The ability to construct imaginative, computational self-representations such as characters in games...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Background Virtual reality (VR) has the potential to be a powerful tool in promoting empathy towards...
This paper explores the intersection of disability studies and persistent online virtual worlds, and...
People with disabilities (PWD) remain highly marginalized worldwide; they continue to receive insuff...
Research Problem: Virtual worlds like Second Life are shared 3D graphical places where people intera...
© 2015, © The Author(s) 2015. Drawing on an ethnographic study of identity and disability in the 3D ...
The emergence of digital capital has given birth to “creationist capitalism” in which the creative e...
BACKGROUND: Different types of assistive technologies can support participation for people with disa...
Different types of assistive technologies can support participation for people with disability; none...
An increasing number of people with lifelong disability are active members of virtual worlds. Throug...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
The ability to construct imaginative, computational self-representations such as characters in games...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Background Virtual reality (VR) has the potential to be a powerful tool in promoting empathy towards...