The ability to construct imaginative, computational self-representations such as characters in games and avatars in virtual worlds and social media can impact people’s self-perception in the real world and provide proxies for people to engage in communities as players, learners, and doers. It is clear, however, that some users view characters and avatars instrumentally to accomplish virtual tasks, whereas others see them as virtual selves for playful identity construction and performance. Open questions about design of character/avatar construction tools include better understanding the trade-offs between accommodating representation of aspects of users real selves vs. enabling extraordinary fantastic characters – and how enabling either pl...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This paper reports on a study conducted within an alternative high school for students evicted from ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Due to its prominent role in online social networks, avatar creation has become an important researc...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they o...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
This paper looks into the implications of avatarization regarding self-construction and self-present...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
With the prevalence of virtual avatars and the recent emergence of metaverse technology, there has b...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This paper reports on a study conducted within an alternative high school for students evicted from ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Due to its prominent role in online social networks, avatar creation has become an important researc...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they o...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
This paper looks into the implications of avatarization regarding self-construction and self-present...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
With the prevalence of virtual avatars and the recent emergence of metaverse technology, there has b...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatar creation is an interesting topic for both video game and social network studies. Research has...