The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtful experiences. In its common media presence it is represented as frequently dealing with content that is excessively violent and usually expressing themes and genres that are otherworldly: science-fiction, horror, or fantasy. However, the broad reputation of video games’ reputation is not wholly deserved, partly due to an arthouse-esque movement growing rapidly alongside the larger, traditional releases. In the last decade, and five years especially, there have been an increasing number of games which tell personal stories that are either inspired by life or that are autobiographical and that defy that broader reputation. These games are oft...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article seeks to delve further into how videogames rely and/or innovate upon other modes of vis...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
Past research on video game effects was often limited to explaining effects of game content and mode...
Few theses, proposals and books in game studies start without some statement of the importance of vi...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Art has always had a symbiotic relationship with entertainment and video games as a new primarily in...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Within the literature and film sciences there are clear models of storytelling and methods of creati...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Techn...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Individuals have been using different types of platforms to share personal stories, the most common ...
2018-04-06In response to criticism of video games as a narrative medium, this document discusses the...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article seeks to delve further into how videogames rely and/or innovate upon other modes of vis...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
Past research on video game effects was often limited to explaining effects of game content and mode...
Few theses, proposals and books in game studies start without some statement of the importance of vi...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Art has always had a symbiotic relationship with entertainment and video games as a new primarily in...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Within the literature and film sciences there are clear models of storytelling and methods of creati...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Techn...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Individuals have been using different types of platforms to share personal stories, the most common ...
2018-04-06In response to criticism of video games as a narrative medium, this document discusses the...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article seeks to delve further into how videogames rely and/or innovate upon other modes of vis...