Art has always had a symbiotic relationship with entertainment and video games as a new primarily interactive media has captured the imaginations of this generation. The narrative content of video games have also become increasingly sophisticated through its several evolutions from simple gaming to the involvement of engaging stories. Video games also reflect and improves the construction of narratives as its modality is drastically different, requiring a paradigm shift for literature in this generation. Video games contain more potential for dialogue due to its theatrical qualities unlike conventional narrative mediums in which the reader is mostly passive. However, the status of video games as an extension of established literary structur...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Video Games have been around since the early 1970s. As decades have passed, they have grown more com...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
This project analyzes and discusses the different types of narrative present throughout various form...
Video games have broken their niche appeal, becoming a mainstream medium on par with literature and ...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
In the digital age, fictional narratives worthy of serious analysis are no longer confined to print....
Video Games are not art is a sentiment often uttered by Roger Ebert and other critics of those tryi...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
M.A. (English), North-West University, Potchefstroom Campus, 2019Video games have come a long way si...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Video Games have been around since the early 1970s. As decades have passed, they have grown more com...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
This project analyzes and discusses the different types of narrative present throughout various form...
Video games have broken their niche appeal, becoming a mainstream medium on par with literature and ...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
In the digital age, fictional narratives worthy of serious analysis are no longer confined to print....
Video Games are not art is a sentiment often uttered by Roger Ebert and other critics of those tryi...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
M.A. (English), North-West University, Potchefstroom Campus, 2019Video games have come a long way si...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Video Games have been around since the early 1970s. As decades have passed, they have grown more com...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...