Context. Aliasing artifacts are a present problem in both the game industryand the movie industry. With the GCN (Graphics Core Next) architectureused on both new generation of consoles; Xbox One and Playstation 4, aunified Anti-Aliasing solution can be constructed with high performance,temporal stable edges and satisfying visual fidelity. Objective. This thesis aims to implement several prototypes which willbe utilizing GCN architecture to solve aliasing artifacts such as temporalstability. Method. By doing performance measurements, a survey and an experimenton the constructed prototypes and current state of the art solutionsthis thesis will create both a benchmark between given state of the art solutionsfor the industry and at the same tim...
⇨ 3D world is sampled at fixed locations We call these locations pixels The resolution is the samp...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
We describe a parallel rendering method based on the adaptive supersampling technique to produce ant...
This master thesis investigates and evaluates how a temporal component can help anti-aliasing with r...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Digital images are suffering from the stair-step effect because they are built from small pixels. Th...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors ar...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
If images are undersampled during electronic recording and reproduction, regular patterns in the ima...
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques s...
A thinning based approach for spatial antialiasing (TAA) has been proposed for visual saliency of di...
This research provides an overview of popular and widely used techniques to overcome aliasing in ima...
In this paper, an efficient algorithm is presented for drawing anti-aliased straight lines for two g...
⇨ 3D world is sampled at fixed locations We call these locations pixels The resolution is the samp...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
We describe a parallel rendering method based on the adaptive supersampling technique to produce ant...
This master thesis investigates and evaluates how a temporal component can help anti-aliasing with r...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
Digital images are suffering from the stair-step effect because they are built from small pixels. Th...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors ar...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
If images are undersampled during electronic recording and reproduction, regular patterns in the ima...
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques s...
A thinning based approach for spatial antialiasing (TAA) has been proposed for visual saliency of di...
This research provides an overview of popular and widely used techniques to overcome aliasing in ima...
In this paper, an efficient algorithm is presented for drawing anti-aliased straight lines for two g...
⇨ 3D world is sampled at fixed locations We call these locations pixels The resolution is the samp...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
We describe a parallel rendering method based on the adaptive supersampling technique to produce ant...