⇨ 3D world is sampled at fixed locations We call these locations pixels The resolution is the sample rate ⇨ If the world has higher frequency elements than the sample rate can support, we get aliasing In other words, if there are details smaller than two pixels, there will be aliasin
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Ray tracing is one of the most general and powerful techniques for synthesizing realistic images. Un...
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designe...
If images are undersampled during electronic recording and reproduction, regular patterns in the ima...
Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors ar...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
The geometric transformation of digital images is inherently a sampling process. As with all sampled...
A new set of error measures, called the Volume Error Measures (VEM) to quantify the quality of voxel...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
Image aliasing is a problem appearing as artefacts in digitally resampled images, which degrades the...
Metode ray tracing adalah salah satu metode render dalam grafika komputer tiga-dimensi yang mensimul...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Ray tracing is one of the most general and powerful techniques for synthesizing realistic images. Un...
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designe...
If images are undersampled during electronic recording and reproduction, regular patterns in the ima...
Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors ar...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
The geometric transformation of digital images is inherently a sampling process. As with all sampled...
A new set of error measures, called the Volume Error Measures (VEM) to quantify the quality of voxel...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
Image aliasing is a problem appearing as artefacts in digitally resampled images, which degrades the...
Metode ray tracing adalah salah satu metode render dalam grafika komputer tiga-dimensi yang mensimul...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Ray tracing is one of the most general and powerful techniques for synthesizing realistic images. Un...
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designe...