The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures
The aim of this conference is to contribute to the development of discussions of philosophical prob...
This master's thesis focuses on the research of similar video game experiences among players of diff...
Abstract We live in an information society in which the Internet has become an indispensable medium...
The same computer games are played by youths all over the world, and worldwide games become matters ...
The same computer games are played by youths all over the world, and worldwide games become matters ...
The same video games are played by young people all over the world. All over the world these games b...
The same video games are played by young people all over the world. All over the world these games b...
The same video games are played by young people all over the world. All over the world these games b...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
Computerspielkultur ist längst Teil unserer Gesellschaft. Dies ist die Prämisse auf die sich Daniel ...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
Games are an extremely valuable context for the study of cognition as inter(action) in the social an...
The need for an understanding of computer games when creating a culture political strategy concernin...
Text of my keynote talk at Universitas Negeri Semarang (UNNES) about video game cultures, focusing o...
The aim of this conference is to contribute to the development of discussions of philosophical prob...
This master's thesis focuses on the research of similar video game experiences among players of diff...
Abstract We live in an information society in which the Internet has become an indispensable medium...
The same computer games are played by youths all over the world, and worldwide games become matters ...
The same computer games are played by youths all over the world, and worldwide games become matters ...
The same video games are played by young people all over the world. All over the world these games b...
The same video games are played by young people all over the world. All over the world these games b...
The same video games are played by young people all over the world. All over the world these games b...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
Computerspielkultur ist längst Teil unserer Gesellschaft. Dies ist die Prämisse auf die sich Daniel ...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
Games are an extremely valuable context for the study of cognition as inter(action) in the social an...
The need for an understanding of computer games when creating a culture political strategy concernin...
Text of my keynote talk at Universitas Negeri Semarang (UNNES) about video game cultures, focusing o...
The aim of this conference is to contribute to the development of discussions of philosophical prob...
This master's thesis focuses on the research of similar video game experiences among players of diff...
Abstract We live in an information society in which the Internet has become an indispensable medium...