The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures
The need for an understanding of computer games when creating a culture political strategy concernin...
Abstract We live in an information society in which the Internet has become an indispensable medium...
In this work I am giving a point of view at the problematic of children in higher school age using c...
The same computer games are played by youths all over the world, and worldwide games become matters ...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
The same video games are played by young people all over the world. All over the world these games b...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The same video games are played by young people all over the world. All over the world these games b...
Computer games are among the most visible texts of the new information and communication technologie...
This paper discusses the level of acceptation of different kinds of computer games and the changes o...
Video games have become a large part of media consumption, both for adults and children. This study ...
With the development of an information society, a computer is identified not only as a work tool but...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
The need for an understanding of computer games when creating a culture political strategy concernin...
Abstract We live in an information society in which the Internet has become an indispensable medium...
In this work I am giving a point of view at the problematic of children in higher school age using c...
The same computer games are played by youths all over the world, and worldwide games become matters ...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
The same video games are played by young people all over the world. All over the world these games b...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The same video games are played by young people all over the world. All over the world these games b...
Computer games are among the most visible texts of the new information and communication technologie...
This paper discusses the level of acceptation of different kinds of computer games and the changes o...
Video games have become a large part of media consumption, both for adults and children. This study ...
With the development of an information society, a computer is identified not only as a work tool but...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
The need for an understanding of computer games when creating a culture political strategy concernin...
Abstract We live in an information society in which the Internet has become an indispensable medium...
In this work I am giving a point of view at the problematic of children in higher school age using c...