Abstract We live in an information society in which the Internet has become an indispensable medium for work, study, information, and contact. Computer games are an important component of the computerized world; they are an essential part of the lives of millions of young people, including children. Computer entertainment increasingly eliminates other forms of spending free time from everyday life. Access to a computer, the Internet, and, computer games cause younger and younger children to show interest in this form of entertainment [1]. Often in these games, the values of art that is there are forgotten an attractive educational “instrument” that goes beyond the framework of traditional pedagogical institutions. It shapes human attitudes...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
For a child playing games is very important, because through it, he gets to know the world. It also...
In this text we will talk about modern computer technology and its infl uence on children education...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
Games have always been present in the development of the human society, facilitating ways of social ...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...
In this literary research I asked myself the following question: Are the emotional experiences throu...
The tight connection which occurs between entertainment and education has originated what is defined...
The game is a social expression, which had come during a societal progress by a working process. It ...
This article devoted to the search of relevant sources (primary and secondary) and characteristics o...
The Internet has set not only a new dimension of virtual entertainment but also a new dimension of v...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
For a child playing games is very important, because through it, he gets to know the world. It also...
In this text we will talk about modern computer technology and its infl uence on children education...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
Games have always been present in the development of the human society, facilitating ways of social ...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...
In this literary research I asked myself the following question: Are the emotional experiences throu...
The tight connection which occurs between entertainment and education has originated what is defined...
The game is a social expression, which had come during a societal progress by a working process. It ...
This article devoted to the search of relevant sources (primary and secondary) and characteristics o...
The Internet has set not only a new dimension of virtual entertainment but also a new dimension of v...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...