Grid-based fluid simulations are often limited in resolution by their high memory usage and computational costs. One approach to reducing memory usage and computational costs is to vary the grid resolution over the spatial domain. We introduce DCGrid, a new data structure for fluid simulations. DCGrid is suited for instantiation in GPU memory and allows for varying resolution over the spatial domain. We developed an efficient, optimization-based method for local mesh refinement that automatically adapts the grid resolution according to user-defined parameters during simulations. Additionally, we complement our data structure with an efficient scheme for approximate handling of collisions between fluid and static solids on cells with varying...
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which ha...
We present the newly developed code, GPU-accelerated Adaptive-MEsh-Refinement code (GAMER), which ad...
Advances in software and hardware technologies in many-core graphics processing units (GPU) create n...
We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
Abstract- Fluid dynamics is described by the Navier-Stokes differential equations, which need to be ...
This program has been imported from the CPC Program Library held at Queen's University Belfast (1969...
Taking advantage of the parallelism and programmability of GPU, we solve the fluid dynamics problem ...
The advent of general purpose computing on graphics cards has led to significant software speedup in...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
We propose an efficient simulation method for clouds by using an adaptive grid structure to cloud si...
Computational fluid dynamics has seen a surge of popularity as a tool for visual effects animators o...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
This paper presents GPU parallelization for a computational fluid dynamics solver which works on a m...
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which ha...
We present the newly developed code, GPU-accelerated Adaptive-MEsh-Refinement code (GAMER), which ad...
Advances in software and hardware technologies in many-core graphics processing units (GPU) create n...
We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
Abstract- Fluid dynamics is described by the Navier-Stokes differential equations, which need to be ...
This program has been imported from the CPC Program Library held at Queen's University Belfast (1969...
Taking advantage of the parallelism and programmability of GPU, we solve the fluid dynamics problem ...
The advent of general purpose computing on graphics cards has led to significant software speedup in...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
We propose an efficient simulation method for clouds by using an adaptive grid structure to cloud si...
Computational fluid dynamics has seen a surge of popularity as a tool for visual effects animators o...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
This paper presents GPU parallelization for a computational fluid dynamics solver which works on a m...
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which ha...
We present the newly developed code, GPU-accelerated Adaptive-MEsh-Refinement code (GAMER), which ad...
Advances in software and hardware technologies in many-core graphics processing units (GPU) create n...