Research poster describing the following: The objective of this study was to assess changes in students’ comfort with talking about and caring for patients at EOL. A gap in the degree of instruction regarding palliative care in pharmacy curricula has been identified. The use of a virtual reality experience (VRE) has been shown to increase students’ understanding of and empathy for older adults with age-related conditions. We created a two-part palliative care series embedded into the 3rd professional year curriculum. Part one discussed perceptions of death and deprescribing at end-of-life (EOL). Part two used the Embodied Labs® VRE to follow a patient receiving a terminal diagnosis, enrolling in hospice, and coming to terms with death. Stud...
Objective: The project adopted technology that teaches medical and other health professions students...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Research poster describing the following: The objective of this study was to assess changes in stude...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
This qualitative research explored the impact of immersive virtual reality (VR) experiences on stude...
This qualitative research explored the impact of immersive virtual reality (VR) experiences on stude...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0...
Introduction Virtual Reality (VR) has the potential to alleviate common mental and physical health s...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Research poster describing the following: The objective of this study was to assess changes in stude...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
This qualitative research explored the impact of immersive virtual reality (VR) experiences on stude...
This qualitative research explored the impact of immersive virtual reality (VR) experiences on stude...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0...
Introduction Virtual Reality (VR) has the potential to alleviate common mental and physical health s...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Objective: The project adopted technology that teaches medical and other health professions students...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...