From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0000-0002-7859-1248Erna Haraldsdottir - ORCID: 0000-0003-4891-0743 https://orcid.org/0000-0003-4891-0743Virtual reality (VR) technology as a therapeutic intervention has been gaining attention in healthcare settings in recent years. Studies suggest that using the technology can help alleviate symptoms such as pain and anxiety and induce positive emotions for people in hospital. Managing symptoms and promoting emotional and psychological well-being are core palliative care goals of relieving suffering of people with life-limiting illness. Accordingly, VR may be highly beneficial for use in hospice care yet remains underdeveloped in such settin...
CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therap...
Background: Patients referred to a hospice may feel trepidation about this unknown environment, and ...
Purpose Feasibility study to explore virtual reality (VR) via wireless goggles as a therapeutic re...
Introduction Virtual Reality (VR) has the potential to alleviate common mental and physical health s...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Virtual reality (VR) has been used as a complementary therapy for managing psychological and physica...
Virtual reality (VR) has been used as a complementary therapy for managing psychological and physica...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
Background The use of Virtual Reality (VR) is increasing in palliative care. However, despite increa...
BACKGROUND: The efficacy of virtual reality for people living with a terminal illness is unclear. AI...
Background: Patients referred to a hospice may feel trepidation about this unknown environment, and ...
CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therap...
Background: Patients referred to a hospice may feel trepidation about this unknown environment, and ...
Purpose Feasibility study to explore virtual reality (VR) via wireless goggles as a therapeutic re...
Introduction Virtual Reality (VR) has the potential to alleviate common mental and physical health s...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Virtual reality (VR) has been used as a complementary therapy for managing psychological and physica...
Virtual reality (VR) has been used as a complementary therapy for managing psychological and physica...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
Background The use of Virtual Reality (VR) is increasing in palliative care. However, despite increa...
BACKGROUND: The efficacy of virtual reality for people living with a terminal illness is unclear. AI...
Background: Patients referred to a hospice may feel trepidation about this unknown environment, and ...
CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therap...
Background: Patients referred to a hospice may feel trepidation about this unknown environment, and ...
Purpose Feasibility study to explore virtual reality (VR) via wireless goggles as a therapeutic re...