We provide an analysis of the elements needed in an object--oriented scene graph API and give a contrasting, non--competing, exposition of how such elements are implemented in modern graphics and geometry API's. The objectives are to show the sensibility of the adopted design options and to give the flavors, both common and distinct, of various modern scene graph API's
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
In this paper we describe a framework that exploits 3D widgets in order to allow for the direct mani...
We provide an analysis of the elements needed in an object--oriented scene graph API and give a cont...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
International audienceWe present a generic architecture which enables the loading of several 3D form...
Whilst most scene description languages were developed to be produced and consumed by programs, they...
Scene graph generation aims to provide a semantic and structural description of an image, denoting t...
In this paper we investigate the use of scene graphs as a general approach for implementing two-dime...
In this paper we investigate the use of scene graphs as a general approach for implementing two-dime...
Vizz3D is a 3D graphics code analysis tool, developed at Växjö University that optionally can use Ja...
Abstract A large number of rendering and graphics applications developed in research and industry ar...
International audienceWe propose a generic architecture that allows mixing several 3D formats in a s...
Since the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ...
When it comes to 3D graphics there are many things that a software developer must struggle with. Asi...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
In this paper we describe a framework that exploits 3D widgets in order to allow for the direct mani...
We provide an analysis of the elements needed in an object--oriented scene graph API and give a cont...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
International audienceWe present a generic architecture which enables the loading of several 3D form...
Whilst most scene description languages were developed to be produced and consumed by programs, they...
Scene graph generation aims to provide a semantic and structural description of an image, denoting t...
In this paper we investigate the use of scene graphs as a general approach for implementing two-dime...
In this paper we investigate the use of scene graphs as a general approach for implementing two-dime...
Vizz3D is a 3D graphics code analysis tool, developed at Växjö University that optionally can use Ja...
Abstract A large number of rendering and graphics applications developed in research and industry ar...
International audienceWe propose a generic architecture that allows mixing several 3D formats in a s...
Since the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ...
When it comes to 3D graphics there are many things that a software developer must struggle with. Asi...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
In this paper we describe a framework that exploits 3D widgets in order to allow for the direct mani...