Reflections and refractions are important visual effects that have long been considered too costly for interactive applications. Although most contemporary graphics hardware supports reflections off curved surfaces in the form of environment maps, refractions in thick, solid objects cannot be handled with this approach, and even for reflections the simplifying assumptions of environment maps sometimes produce visible artifacts. Only recently have researchers developed techniques for the interactive rendering of true reflections and refractions in curved objects. This paper introduces a new, light field based approach to achieving this goal. The method is based on a strict decoupling of geometry and illumination, and...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
Image-based rendering techniques are a powerful alternative to traditional polygon-based computer gr...
Computer graphics have evolved at a very fast pace over the last forty years. Most of the research i...
Reflections and refractions are important visual effects that have long been considered too costly f...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods wer...
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fie...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Curved refractive objects are common in the human environment, and have a complex visual appearance ...
Many interactive 3D applications involve capturing, representing and reproducing the appearance of r...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
We present a new method to compute interactive reflections on curved objects. The approach creates v...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
Image-based rendering techniques are a powerful alternative to traditional polygon-based computer gr...
Computer graphics have evolved at a very fast pace over the last forty years. Most of the research i...
Reflections and refractions are important visual effects that have long been considered too costly f...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods wer...
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fie...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Curved refractive objects are common in the human environment, and have a complex visual appearance ...
Many interactive 3D applications involve capturing, representing and reproducing the appearance of r...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
We present a new method to compute interactive reflections on curved objects. The approach creates v...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
Image-based rendering techniques are a powerful alternative to traditional polygon-based computer gr...
Computer graphics have evolved at a very fast pace over the last forty years. Most of the research i...