This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
V diplomskem delu sta predstavljeni ogrodje za izdelavo računalniških iger LibGDX, ogrodje za implem...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
The aim of this bachelor's thesis is to propose an artificial inteligence that could be used to crea...
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, repres...
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrat...
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D env...
In the scope of the recent Academic Year Project a computer game, loosely inspired by the Czech game...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
The goal of the thesis is to design and implement a computer enemy (called bot) of the game 3D maze....
This thesis deals with creating a computer game in which robots are fighting in the arena. The users...
The subject of this thesis is an artificial intelligence for the Dominion card game, which is usable...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
V diplomskem delu sta predstavljeni ogrodje za izdelavo računalniških iger LibGDX, ogrodje za implem...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
The aim of this bachelor's thesis is to propose an artificial inteligence that could be used to crea...
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, repres...
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrat...
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D env...
In the scope of the recent Academic Year Project a computer game, loosely inspired by the Czech game...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
The goal of the thesis is to design and implement a computer enemy (called bot) of the game 3D maze....
This thesis deals with creating a computer game in which robots are fighting in the arena. The users...
The subject of this thesis is an artificial intelligence for the Dominion card game, which is usable...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
V diplomskem delu sta predstavljeni ogrodje za izdelavo računalniških iger LibGDX, ogrodje za implem...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...