This CD-ROM consists of a series of QuickTime VR (for Virtual Reality) panoramic images that lead the viewer along John Street, Toronto, where s/he can "visit" cultural/architectural landmarks of the area - such as the Art Gallery of Ontario, the National Film Board and the CN Tower - or more personal venues, like an artist's studio. One can also access, by clicking on specific links, 10 fictional, parallel cities (the City of Instability, the City of Perception, etc.), each conceived or containing a solo or collective project by artists, architects and designers
Niniejsza praca o charakterze eksploracyjnym ma na celu wskazanie, że wirtualne miasta w grach wideo...
This paper provides an imaginary navigation with the camera’s eye to grasp the psychogeography of po...
Comunicación presentada en el Congreso Internacional Interdisciplinar "La ciudad: imágenes e imagina...
This CD-ROM consists of a series of QuickTime VR (for Virtual Reality) panoramic images that lead th...
Public art is important not only for its aesthetic appearance, but also for its contribution to and ...
Abstract Digital and physical space are already profoundly entangled in contemporary cities due to ...
Redefining the city as interactive media can reveal new possibilities for architects and designers. ...
“Art city” is focus in analizing the traditional process of urban plan - using the highest tecnology...
The extraordinary characteristic of the city which thrills both its citizens and those who visit it,...
Drawing upon Westphal’s idea of the city conceived as a “mega-Book”, recent studies in the field of ...
3D geoinformatics has entered the digital age, hesitantly in some areas, and rampantly in others. Go...
Virtual reality technology has captured the human imagination since before the first ceiling mounted...
This urban exhibition project brings together three multi-user virtual environment projects, develop...
As virtual cities are made in the transnational image of physical cities the same claims about legib...
We present two works on the “Virtual City” held at Palermo. They are about the three-dimensional rec...
Niniejsza praca o charakterze eksploracyjnym ma na celu wskazanie, że wirtualne miasta w grach wideo...
This paper provides an imaginary navigation with the camera’s eye to grasp the psychogeography of po...
Comunicación presentada en el Congreso Internacional Interdisciplinar "La ciudad: imágenes e imagina...
This CD-ROM consists of a series of QuickTime VR (for Virtual Reality) panoramic images that lead th...
Public art is important not only for its aesthetic appearance, but also for its contribution to and ...
Abstract Digital and physical space are already profoundly entangled in contemporary cities due to ...
Redefining the city as interactive media can reveal new possibilities for architects and designers. ...
“Art city” is focus in analizing the traditional process of urban plan - using the highest tecnology...
The extraordinary characteristic of the city which thrills both its citizens and those who visit it,...
Drawing upon Westphal’s idea of the city conceived as a “mega-Book”, recent studies in the field of ...
3D geoinformatics has entered the digital age, hesitantly in some areas, and rampantly in others. Go...
Virtual reality technology has captured the human imagination since before the first ceiling mounted...
This urban exhibition project brings together three multi-user virtual environment projects, develop...
As virtual cities are made in the transnational image of physical cities the same claims about legib...
We present two works on the “Virtual City” held at Palermo. They are about the three-dimensional rec...
Niniejsza praca o charakterze eksploracyjnym ma na celu wskazanie, że wirtualne miasta w grach wideo...
This paper provides an imaginary navigation with the camera’s eye to grasp the psychogeography of po...
Comunicación presentada en el Congreso Internacional Interdisciplinar "La ciudad: imágenes e imagina...