This work introduces a method for optimal combination of light paths generated from the camera and from the light sources in the Photon Mapping algorithm used for computing global illumination. Our method is based on Multiple Importance Sampling, a general approach, introduced by Veach, for adaptive path connection in Bidirectional Path-Tracing. Our goal is to examine this method in connection with the biased algorithm of Photon Mapping and to improve the ineffective heuristic used in the original version of this algorithm. This heuristic is usually problematic when applied to the scenes where highly glossy materials prevail
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
This work introduces a method for optimal combination of light paths generated from the camera and f...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
Fast computation of light propagation using Monte Carlo techniques requires finding the best samples...
The photon mapping method is used extensively in global illumination to render photorealistic pictur...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...
sub-path, and greatly reduces variance, by considering and reusing multiple light sub-paths at once....
This thesis deals with practical implementation of photon mapping algorithm. To achieve better resul...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
The paper proposes a global illumnination method that builds up the light paths progressively taking...
Approximating illumination by point light sources, as done in many professional applications, suffer...
The paper proposes a global illumination method that builds up the light paths progres-sively taking...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
This work introduces a method for optimal combination of light paths generated from the camera and f...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
Fast computation of light propagation using Monte Carlo techniques requires finding the best samples...
The photon mapping method is used extensively in global illumination to render photorealistic pictur...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...
sub-path, and greatly reduces variance, by considering and reusing multiple light sub-paths at once....
This thesis deals with practical implementation of photon mapping algorithm. To achieve better resul...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
The paper proposes a global illumnination method that builds up the light paths progressively taking...
Approximating illumination by point light sources, as done in many professional applications, suffer...
The paper proposes a global illumination method that builds up the light paths progres-sively taking...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...