Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide dissemination of VR has allowed its application in an increasing number of disciplines, including education. It is well known that virtual laboratories (VLs), which base their use in VR technology, are very useful tools in both university and professional training. In this article, the main advantages and disadvantages of the use of modern VLs in teaching are analyzed. In addition, the design and development process that must be followed to appropriately create these VLs is described in detail, as well as a small-scale study of the perception that university teachers have about the use of VR in education. Lastly, the reasons why the implemen...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Virtual Reality includes different technologies through which a user can experience a virtual world ...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
Due to the corona pandemic, numerous courses were held using digital solutions in order to be able t...
Today, virtual reality (VB) is widely used in various fields, especially in computer systems, engine...
Today, virtual reality (VB) is widely used in various fields, especially in computer systems, engine...
Computer-mediated learning is becoming an increasingly common form of education in institutions of h...
In the past decade the emergence and spread of info communication technology has changed to a great ...
Since the release of more affordable, portable, and easy-to-use virtual reality (VR) systems in 2014...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
Providing a high-quality online education is becoming an important mission of higher education insti...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Virtual Reality includes different technologies through which a user can experience a virtual world ...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
Due to the corona pandemic, numerous courses were held using digital solutions in order to be able t...
Today, virtual reality (VB) is widely used in various fields, especially in computer systems, engine...
Today, virtual reality (VB) is widely used in various fields, especially in computer systems, engine...
Computer-mediated learning is becoming an increasingly common form of education in institutions of h...
In the past decade the emergence and spread of info communication technology has changed to a great ...
Since the release of more affordable, portable, and easy-to-use virtual reality (VR) systems in 2014...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
Providing a high-quality online education is becoming an important mission of higher education insti...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Virtual Reality includes different technologies through which a user can experience a virtual world ...