Massively Parallel Processor algorithms were developed for the interactive manipulation of flat shaded digital terrain models defined over grids. The emphasis is on real time manipulation of stereo images. Standard graphics transformations are applied to a 128 x 128 grid of elevations followed by shading and a perspective projection to produce the right eye image. The surface is then rendered using a simple painter's algorithm for hidden surface removal. The left eye image is produced by rotating the surface 6 degs about the viewer's y axis followed by a perspective projection and rendering of the image as described above. The left and right eye images are then presented on a graphics device using standard stereo technology. Performance eva...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
Interactive three-dimensional graphics applications, such as terrain data representation and manipul...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts I...
Cataloged from PDF version of article.Visualization of large geometric environments has always been ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
In this report, we provide an overview of the design of a real-time 3D terrain rendering program bei...
Abstract. This paper presents a method of producing shaded images of terrain at an extremely fast ra...
This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel pro...
This paper describes the sequential and parallel versions of a stereo vision algorithm. In this stud...
A number of algorithms were developed for image warping and pyramid image filtering. Techniques were...
It was demonstrated that image processing computer graphic techniques can provide an effective means...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
Interactive three-dimensional graphics applications, such as terrain data representation and manipul...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts I...
Cataloged from PDF version of article.Visualization of large geometric environments has always been ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
In this report, we provide an overview of the design of a real-time 3D terrain rendering program bei...
Abstract. This paper presents a method of producing shaded images of terrain at an extremely fast ra...
This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel pro...
This paper describes the sequential and parallel versions of a stereo vision algorithm. In this stud...
A number of algorithms were developed for image warping and pyramid image filtering. Techniques were...
It was demonstrated that image processing computer graphic techniques can provide an effective means...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...