In this report, we provide an overview of the design of a real-time 3D terrain rendering program being developed for educational use. The terrain rendering program has four main viewing stages ranging from solar orbit to low altitude fly-by. Each stage has different viewing characteristics and data requirements. Hence, different rendering techniques, such as pixel mapping and bump mapping, are used to generate the images. These techniques are examined in detail. In addition, we briefly discuss the issues related to parallelization, data optimization and image compression. 1 Introduction The goal of this terrain rendering project is to provide the user a real time interactive viewing environment for the available terrain data. We envision t...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Techniques for procedural generation of the graphics content have seen widespread use in multimedia ...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Rendering terrain data is an important application area in computer graphics. Much early work in com...
Geographic Information System (GIS) applications are now moving towards 3D as it has a better repres...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Real-Time visualization of interactive simulation environments using large datasets of height fields...
There exists a wide class of algorithm for 3-D modelling and visualisation of terrain. These techni...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
grantor: University of TorontoTerrains are often seen in many graphics applications which ...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Techniques for procedural generation of the graphics content have seen widespread use in multimedia ...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Rendering terrain data is an important application area in computer graphics. Much early work in com...
Geographic Information System (GIS) applications are now moving towards 3D as it has a better repres...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Real-Time visualization of interactive simulation environments using large datasets of height fields...
There exists a wide class of algorithm for 3-D modelling and visualisation of terrain. These techni...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
grantor: University of TorontoTerrains are often seen in many graphics applications which ...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...