Abstract. This paper presents a method of producing shaded images of terrain at an extremely fast rate by exploiting parallelism. The architecture of the Data Flow Computer is explained along with an appropriate "program " to compute the images. It is shown how shaded images of terrain can be. computed in less than one-tenth of a second using
Topography in the form of Digital Elevation Models (DEMs), is widely used to derive information for ...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Massively Parallel Processor algorithms were developed for the interactive manipulation of flat shad...
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts I...
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Abstract: Efficient computation of regional land-surface parameters for large-scale digital elevatio...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Interactive three-dimensional graphics applications, such as terrain data representation and manipul...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
Topography in the form of Digital Elevation Models (DEMs), is widely used to derive information for ...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Massively Parallel Processor algorithms were developed for the interactive manipulation of flat shad...
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts I...
Large open terrains require visual simplifications to be able to be rendered in real-time. One possi...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Abstract: Efficient computation of regional land-surface parameters for large-scale digital elevatio...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Interactive three-dimensional graphics applications, such as terrain data representation and manipul...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
Topography in the form of Digital Elevation Models (DEMs), is widely used to derive information for ...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Massively Parallel Processor algorithms were developed for the interactive manipulation of flat shad...