Juegos sin fronteras : la dimensión cultural de la localización de videojuegosFrom its humble origins in the 1970s, the software entertainment industry has grown into a worldwide phenomenon and a multibillion-dollar industry. Its success is, to a great extent, attributable to localisation practices, which help game companies maximize their return on investment by reaching the widest possible audience. Game localisation strives to reproduce the gameplay experience of the original game and elicit a similar response on target players, fostering an emotional connection between them and the game, thus facilitating their immersion. In order to produce a good quality localised version, it is crucial to take into account not only technical and ling...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Abstract: When the first video games appeared back in the 1950's, they presented themselves as ...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
La industria del software de entretenimiento se ha convertido en un fenómeno global. Su éxito se d...
Los videojuegos se han convertido en el producto de ocio electrónico por excelencia. En la actualida...
Què implica localitzar un videojoc japonès a una llengua europea? Mitjançant l'anàlisi d'alguns exem...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Los videojuegos se han convertido en el producto de ocio electrónico por excelencia. En la actualida...
With the rapid development and great growth in popularity of video games, the video game industry ha...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Se trata de un análisis sobre la traducción en los videojuegos y cómo puede influir en la jugabilida...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Què implica localitzar un videojoc japonès a una llengua europea? Mitjançant l'anàlisi d'alguns exem...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Abstract: When the first video games appeared back in the 1950's, they presented themselves as ...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
La industria del software de entretenimiento se ha convertido en un fenómeno global. Su éxito se d...
Los videojuegos se han convertido en el producto de ocio electrónico por excelencia. En la actualida...
Què implica localitzar un videojoc japonès a una llengua europea? Mitjançant l'anàlisi d'alguns exem...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Los videojuegos se han convertido en el producto de ocio electrónico por excelencia. En la actualida...
With the rapid development and great growth in popularity of video games, the video game industry ha...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Se trata de un análisis sobre la traducción en los videojuegos y cómo puede influir en la jugabilida...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Què implica localitzar un videojoc japonès a una llengua europea? Mitjançant l'anàlisi d'alguns exem...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Abstract: When the first video games appeared back in the 1950's, they presented themselves as ...