Artificial intelligence is frequently used to control virtual characters in movies and games. When these characters appear in crowds, controlling them is called crowd simulation. In this paper, I suggest that crowd simulation could be accomplished by multi-agent reinforcement learning, a method by which groups of agents can learn to act autonomously in their environment. I present a case study that explores the challenges and benefits of this type of approach and encourages the development of learning techniques for AI in entertainment media
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
The entertainment industry, as well as the field of Computer Graphics, frequently faces the issue of...
Automatic creation of animated crowd scenes involving multiple interacting characters is currently a...
A dissertation submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, i...
Crowd Simulation is an area of research that is present in several disciplines and industries. Even ...
Simulating trajectories of virtual crowds is a commonly encountered task in computer graphics. It si...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Crowd Simulation is an area of research that is present in several disciplines and industries. Even...
Simulation of crowd behavior has been approached through many different methodologies, but the prob...
Simulation of crowd behavior has been approached through many different methodologies, but the prob...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
The entertainment industry, as well as the field of Computer Graphics, frequently faces the issue of...
Automatic creation of animated crowd scenes involving multiple interacting characters is currently a...
A dissertation submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, i...
Crowd Simulation is an area of research that is present in several disciplines and industries. Even ...
Simulating trajectories of virtual crowds is a commonly encountered task in computer graphics. It si...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Crowd Simulation is an area of research that is present in several disciplines and industries. Even...
Simulation of crowd behavior has been approached through many different methodologies, but the prob...
Simulation of crowd behavior has been approached through many different methodologies, but the prob...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...