Simulating trajectories of virtual crowds is a commonly encountered task in computer graphics. It significantly overlaps with the broader field of multiagent path finding, having the same central goal, but with different desired characteristics of motion. Several recent works have applied Reinforcement Learning methods to animate virtual crowds, however they often make quite different design choices when it comes to the fundamental simulation setup. Each of these choices comes with a reasonable justification for its use, so it is not obvious what is their real impact, and how they affect the results. In this work, we build upon our recent research where we study the impact of these arbitrary design choices in terms of their impact on the le...
Crowd simulation is important for video-games design, since it enables to populate virtual worlds wi...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Crowd simulation is important for video-games design, since it enables to populate virtual worlds wi...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Sever...
Crowd simulation is important for video-games design, since it enables to populate virtual worlds wi...
International audienceCrowd simulation is important for video-games design, since it enables to popu...
International audienceCrowd simulation is important for video-games design, since it enables to popu...