The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of the planning and game-playing community due to its notable success in the game of Go. However, attempts to reproduce similar levels of performance in domains that are the forte of Minimax-style algorithms have been largely unsuccessful, making any comparative studies of the two hard. In this paper, we study UCT in the game of Mancala, which to our knowledge is the first domain where both search algorithms perform quite well with minimal enhancement. We focus on the three key components of the UCT algorithm in its purest form - targeted node expansion, state value estimation via playouts and averaging backups - and look at their contributions ...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
International audienceMonte-Carlo Tree Search and Upper Confidence Bounds pro- vided huge improvement...
AbstractThe point of game tree search is to insulate oneself from errors in the evaluation function....
The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of ...
Until 2007, the best computer programs for playing the board game Go performed at the level of a wea...
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for pl...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
This paper examines a simple 5 5 Hex position that not only completely defeats flat Monte Carlo sear...
Monte-Carlo Tree Search (MCTS) is a very successful approach for improving the performance of game-p...
International audienceMonte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become e...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...
Planning problems are often solved approximately using simulation based methods such as Monte Carlo ...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
International audienceMonte-Carlo Tree Search and Upper Confidence Bounds pro- vided huge improvement...
AbstractThe point of game tree search is to insulate oneself from errors in the evaluation function....
The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of ...
Until 2007, the best computer programs for playing the board game Go performed at the level of a wea...
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for pl...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
This paper examines a simple 5 5 Hex position that not only completely defeats flat Monte Carlo sear...
Monte-Carlo Tree Search (MCTS) is a very successful approach for improving the performance of game-p...
International audienceMonte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become e...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...
Planning problems are often solved approximately using simulation based methods such as Monte Carlo ...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
International audienceMonte-Carlo Tree Search and Upper Confidence Bounds pro- vided huge improvement...
AbstractThe point of game tree search is to insulate oneself from errors in the evaluation function....