Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for planning, has recently been the subject of great interest in adversarial reasoning. UCT has been shown to outperform traditional minimax based approaches in several challenging domains such as Go and Kriegspiel, although minimax search still prevails in other domains such as Chess. This work provides insights into the properties of adversarial search spaces that play a key role in the success or failure of UCT and similar sampling-based approaches. We show that certain "early loss" or "shallow trap" configurations, while unlikely in Go, occur surprisingly often in games like Chess (even in grandmaster games). We provide evidence that UCT, unlik...
Monte Carlo tree search has brought significantimprovements to the level of computer players ingames...
Perfect Information Monte Carlo (PIMC) search is a practi-cal technique for playing imperfect inform...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for pl...
Until 2007, the best computer programs for playing the board game Go performed at the level of a wea...
The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of ...
The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of ...
Monte-Carlo Tree Search (MCTS) is an adversarial search paradigm that first found prominence with it...
International audienceMonte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (...
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect informa...
This article describes how Monte-Carlo Tree Search (MCTS) can be applied to play the hide-and-seek g...
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-seek game Sco...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
The Monte-Carlo Tree Search (MCTS) algorithm has in recent years captured the attention of many res...
Monte Carlo tree search has brought significantimprovements to the level of computer players ingames...
Perfect Information Monte Carlo (PIMC) search is a practi-cal technique for playing imperfect inform...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for pl...
Until 2007, the best computer programs for playing the board game Go performed at the level of a wea...
The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of ...
The Upper Confidence bounds for Trees (UCT) algorithm has in recent years captured the attention of ...
Monte-Carlo Tree Search (MCTS) is an adversarial search paradigm that first found prominence with it...
International audienceMonte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (...
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect informa...
This article describes how Monte-Carlo Tree Search (MCTS) can be applied to play the hide-and-seek g...
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-seek game Sco...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
The Monte-Carlo Tree Search (MCTS) algorithm has in recent years captured the attention of many res...
Monte Carlo tree search has brought significantimprovements to the level of computer players ingames...
Perfect Information Monte Carlo (PIMC) search is a practi-cal technique for playing imperfect inform...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...