Surface tiling, as well as its counterpart in 3D, i.e. volume tiling, is a fundamental research problem in the subject of computer graphics and geometric modeling, which has found applications in numerous areas, such as computer-aided design (CAD), physical simulation, realtime rendering and architectural modeling. The objective of surface tiling is to compute discrete mesh representations for given surfaces which are often required to possess some desirable geometric properties. Likewise, volume tiling focuses on the study of discretizing a given 3D volume with complex boundary into a set of high-quality volumetric elements. This thesis starts with the study of computing optimal sampling for parametric surfaces, that is, decompose the s...
State of the art algorithms in surface mesh smoothing rely on computing new vertex positions on appr...
This paper describes an algorithm to extract adaptive and quality quadrilateral/hexahedral meshes di...
We propose a robust and eicient ield-aligned volumetric meshing algorithm that produces hex-dominant...
Mesh surfaces with planar hexagonal faces, what we refer to as PH meshes, offer an elegant way of pa...
In this paper, we first review local counting methods for perimeter estimation of piecewise smooth b...
Despite the success of quad-based 2D surface parameterization methods, effective parameterization al...
This paper describes a new computational method for creating a triangular and quadrilateral mesh of ...
This paper presents an automatic method of creating surface models at several levels of detail from ...
In this paper, we first review local counting methods for perimeter estimation of piecewise smooth b...
The triangulation of boundary representation geometries (BRep geometries) is neccessary for display ...
Figure 1: A planar hex-dominant mesh approximating a free-form surface. Planar hexagonal-dominant (P...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
Abstract—In this paper we introduce hexagonal global parameter-izations, a new type of parameterizat...
The topic of this thesis is the intersection of a structured hexahedral grid andone or more triangle...
State of the art algorithms in surface mesh smoothing rely on computing new vertex positions on appr...
This paper describes an algorithm to extract adaptive and quality quadrilateral/hexahedral meshes di...
We propose a robust and eicient ield-aligned volumetric meshing algorithm that produces hex-dominant...
Mesh surfaces with planar hexagonal faces, what we refer to as PH meshes, offer an elegant way of pa...
In this paper, we first review local counting methods for perimeter estimation of piecewise smooth b...
Despite the success of quad-based 2D surface parameterization methods, effective parameterization al...
This paper describes a new computational method for creating a triangular and quadrilateral mesh of ...
This paper presents an automatic method of creating surface models at several levels of detail from ...
In this paper, we first review local counting methods for perimeter estimation of piecewise smooth b...
The triangulation of boundary representation geometries (BRep geometries) is neccessary for display ...
Figure 1: A planar hex-dominant mesh approximating a free-form surface. Planar hexagonal-dominant (P...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
Abstract—In this paper we introduce hexagonal global parameter-izations, a new type of parameterizat...
The topic of this thesis is the intersection of a structured hexahedral grid andone or more triangle...
State of the art algorithms in surface mesh smoothing rely on computing new vertex positions on appr...
This paper describes an algorithm to extract adaptive and quality quadrilateral/hexahedral meshes di...
We propose a robust and eicient ield-aligned volumetric meshing algorithm that produces hex-dominant...