State of the art algorithms in surface mesh smoothing rely on computing new vertex positions on approximated shapes and re-projecting the results back onto the real surface or having no internal surface representation at all, which leads inevitably to suboptimal results. Discrete Mesh Optimization (DMO) is a greedy approach to topology- consistent mesh quality improvement, which was initially designed to smooth triangle and quadrilateral meshes in two dimensions and tetrahedral meshes in three dimensions. We present a generalization of DMO which allows optimization on discretized surfaces, or more general d-dimensional manifolds. As the method is not bound to search directions, it is capable of finding the optimal vertex positions directly ...
In this paper, it is shown how the Discrete Smooth Interpolation method (D.S.I.) may be used as a ne...
Abstract. Automatic mesh generation and adaptive renement methods for complex three-dimensional doma...
We describe a method of improving the appearance of a low vertex count mesh in a manner that is guid...
none3noThe topology optimization methodology is widely applied in industrial engineering to design l...
Summary. Mesh optimization is critical in numerical simulations involving complex or evolving geomet...
We present a method for solving the following problem: Given a set of data points scattered in three...
We propose a new optimization strategy for unstructured meshes that, when coupled with existing auto...
Abstract A procedure has been developed to improve polygonal surface mesh quality while maintaining ...
In order to improve the boundary mesh quality while maintaining the essential characteristics of dis...
Smoothing algorithms are used for mesh refinement and to remove undesired surface. This numerical pr...
Smoothing or geometrical optimization is one of basic procedures to improve the quality of mesh. Thi...
Abstract:- In this paper, we introduce a novel technique to improve surface mesh quality while maint...
Abstract A new mesh optimization framework for 3D triangular surface meshes is presented, which form...
A method to optimize triangular and quadrilateral meshes on parameterized surfaces is proposed. The ...
We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tet...
In this paper, it is shown how the Discrete Smooth Interpolation method (D.S.I.) may be used as a ne...
Abstract. Automatic mesh generation and adaptive renement methods for complex three-dimensional doma...
We describe a method of improving the appearance of a low vertex count mesh in a manner that is guid...
none3noThe topology optimization methodology is widely applied in industrial engineering to design l...
Summary. Mesh optimization is critical in numerical simulations involving complex or evolving geomet...
We present a method for solving the following problem: Given a set of data points scattered in three...
We propose a new optimization strategy for unstructured meshes that, when coupled with existing auto...
Abstract A procedure has been developed to improve polygonal surface mesh quality while maintaining ...
In order to improve the boundary mesh quality while maintaining the essential characteristics of dis...
Smoothing algorithms are used for mesh refinement and to remove undesired surface. This numerical pr...
Smoothing or geometrical optimization is one of basic procedures to improve the quality of mesh. Thi...
Abstract:- In this paper, we introduce a novel technique to improve surface mesh quality while maint...
Abstract A new mesh optimization framework for 3D triangular surface meshes is presented, which form...
A method to optimize triangular and quadrilateral meshes on parameterized surfaces is proposed. The ...
We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tet...
In this paper, it is shown how the Discrete Smooth Interpolation method (D.S.I.) may be used as a ne...
Abstract. Automatic mesh generation and adaptive renement methods for complex three-dimensional doma...
We describe a method of improving the appearance of a low vertex count mesh in a manner that is guid...