We study the problem of optimizing the face elements of a quad mesh surface, that is, re-sampling a given quad mesh to make it possess, as much as possible, face elements of some desired aspect ratio and size. Unlike previous quad mesh optimization/improvement methods based on local operations on a small group of elements, we adopt a global approach that does not introduce extra singularities and therefore preserves the original quad structure of the input mesh. Starting from a collection of quad patches extracted from an input quad mesh, two global operations, i.e. re-sampling and re-distribution, are performed to optimize the number and spacings of grid lines in each patch. Both operations are formulated as simple optimization problems wi...
In the generation of quadrilateral unstructured meshes, special attention is focussed to the shape o...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
This work presents a back-tracking procedure for the optimization of meshes. It can be applied to al...
We study the problem of optimizing the face elements of a quad mesh surface, that is, resampling a g...
Abstract A procedure has been developed to improve polygonal surface mesh quality while maintaining ...
Indirect methods recombine the elements of triangular meshes to produce quadrilaterals. The resultin...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
summary:We present a method for the generation of a pure quad mesh approximating a discrete manifold...
The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an o...
Abstract—Many natural and man-made objects consist of simple primitives, similar components, and var...
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the ta...
Summary. Mesh optimization is critical in numerical simulations involving complex or evolving geomet...
State of the art algorithms in surface mesh smoothing rely on computing new vertex positions on appr...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
In the generation of quadrilateral unstructured meshes, special attention is focussed to the shape o...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
This work presents a back-tracking procedure for the optimization of meshes. It can be applied to al...
We study the problem of optimizing the face elements of a quad mesh surface, that is, resampling a g...
Abstract A procedure has been developed to improve polygonal surface mesh quality while maintaining ...
Indirect methods recombine the elements of triangular meshes to produce quadrilaterals. The resultin...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
summary:We present a method for the generation of a pure quad mesh approximating a discrete manifold...
The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an o...
Abstract—Many natural and man-made objects consist of simple primitives, similar components, and var...
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the ta...
Summary. Mesh optimization is critical in numerical simulations involving complex or evolving geomet...
State of the art algorithms in surface mesh smoothing rely on computing new vertex positions on appr...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
In the generation of quadrilateral unstructured meshes, special attention is focussed to the shape o...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
This work presents a back-tracking procedure for the optimization of meshes. It can be applied to al...