[EN] The rendering process is a common bottleneck in businesses like animation studios. There are many ways to get around this problem, among them is a render farm. In this study the factors affecting rendering are examined, from hardware and lighting effects to parallelization costs. To analyze this, a render farm with Autodesk’s Back-burner is set up and multiple benchmarking tests are realized. The purpose of this study is to better understand the render farm as a solution to long render times. Balancing their costs with its benefits and creating models to predict the speedup in real world scenarios. How to set up a render farm and what effectiveness we can expect from it at different scale points. How to avoid bottlenecks ...
In this paper, we describe the challenge of developing a web front that will give an interactive and...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D mode...
[EN] The rendering process is a common bottleneck in businesses like animation studios. There are ma...
The rendering process is a common bottleneck in businesses like animation studios. There are many wa...
Growing demand for scientific simulations that visualise results through 3D graphics requires high q...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Rendering is widely used for visual effects in animations, video games, and movies. As the computati...
Abstract—This paper discusses the deployment of existing render farm manager in a typical compute cl...
Abstract This paper analyzes current cloud computing, cloud rendering industry, and related business...
Cloud computing is gaining popularity in the 3D Animation industry for rendering the 3D images. Rend...
This paper presents an experiment on how to implement a Grid-based High Performance Computing soluti...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
Today has created a dynamic in which people require higher image quality in different media formats ...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
In this paper, we describe the challenge of developing a web front that will give an interactive and...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D mode...
[EN] The rendering process is a common bottleneck in businesses like animation studios. There are ma...
The rendering process is a common bottleneck in businesses like animation studios. There are many wa...
Growing demand for scientific simulations that visualise results through 3D graphics requires high q...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Rendering is widely used for visual effects in animations, video games, and movies. As the computati...
Abstract—This paper discusses the deployment of existing render farm manager in a typical compute cl...
Abstract This paper analyzes current cloud computing, cloud rendering industry, and related business...
Cloud computing is gaining popularity in the 3D Animation industry for rendering the 3D images. Rend...
This paper presents an experiment on how to implement a Grid-based High Performance Computing soluti...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
Today has created a dynamic in which people require higher image quality in different media formats ...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
In this paper, we describe the challenge of developing a web front that will give an interactive and...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D mode...