Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted
© 2017 Elsevier B.V. Context: Security, in digitally connected organizational environments of today,...
Improving the cyber literacy of employees reduces a company's risk of cyber security breach. Game-ba...
There has been an alarming rise in the number of cyber crimes occurring lately and stealthier method...
Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingInternational audien...
Security research and training is attracting a lot of investment and interest from governments and t...
We are living in a world which is continually evolving and where modern conflicts have moved to the ...
Cyber attacks are increasing in number and sophistication, causing organisations to continuously ada...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
Users have a rather low security awareness, this has led to ideas about creating a security awarenes...
Building comprehensive cyber security strategies to protect people, infrastructure and assets demand...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
Information is necessary for any business to function. However, if one does not manage one’s informa...
Cyber security is among the most complex and rapidly evolving issues and has been the focus of prese...
© 2017 Elsevier B.V. Context: Security, in digitally connected organizational environments of today,...
Improving the cyber literacy of employees reduces a company's risk of cyber security breach. Game-ba...
There has been an alarming rise in the number of cyber crimes occurring lately and stealthier method...
Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingInternational audien...
Security research and training is attracting a lot of investment and interest from governments and t...
We are living in a world which is continually evolving and where modern conflicts have moved to the ...
Cyber attacks are increasing in number and sophistication, causing organisations to continuously ada...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
Users have a rather low security awareness, this has led to ideas about creating a security awarenes...
Building comprehensive cyber security strategies to protect people, infrastructure and assets demand...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
Information is necessary for any business to function. However, if one does not manage one’s informa...
Cyber security is among the most complex and rapidly evolving issues and has been the focus of prese...
© 2017 Elsevier B.V. Context: Security, in digitally connected organizational environments of today,...
Improving the cyber literacy of employees reduces a company's risk of cyber security breach. Game-ba...
There has been an alarming rise in the number of cyber crimes occurring lately and stealthier method...