Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingInternational audienceBehaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted
Information is necessary for any business to function. However, if one does not manage one’s informa...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingInternational audien...
Behaviour change is difficult to achieve and there are many models identifying the factors to affect...
Security research and training is attracting a lot of investment and interest from governments and t...
We are living in a world which is continually evolving and where modern conflicts have moved to the ...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
Cyber attacks are increasing in number and sophistication, causing organisations to continuously ada...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
There has been an alarming rise in the number of cyber crimes occurring lately and stealthier method...
Users have a rather low security awareness, this has led to ideas about creating a security awarenes...
The workshop will explore the core challenges associated with the increasing use of serious gaming i...
Organizations are increasingly investing in technology-enhanced learning systems to improve their em...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
The traditional target of computer game security is mainly copy protection. The emergence of online ...
Information is necessary for any business to function. However, if one does not manage one’s informa...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingInternational audien...
Behaviour change is difficult to achieve and there are many models identifying the factors to affect...
Security research and training is attracting a lot of investment and interest from governments and t...
We are living in a world which is continually evolving and where modern conflicts have moved to the ...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
Cyber attacks are increasing in number and sophistication, causing organisations to continuously ada...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
There has been an alarming rise in the number of cyber crimes occurring lately and stealthier method...
Users have a rather low security awareness, this has led to ideas about creating a security awarenes...
The workshop will explore the core challenges associated with the increasing use of serious gaming i...
Organizations are increasingly investing in technology-enhanced learning systems to improve their em...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
The traditional target of computer game security is mainly copy protection. The emergence of online ...
Information is necessary for any business to function. However, if one does not manage one’s informa...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingInternational audien...