Virtual conferenceInternational audienceWhen persons interact with the environment and experience or witness an error (e.g. an unexpected event), a specific brain pattern, known as error-related potential (ErrP) can be observed in the electroencephalographic signals (EEG). Virtual Reality (VR) technology enables users to interact with computer-generated simulated environments and to provide multi-modal sensory feedback. Using VR systems can, however, be error-prone. In this paper, we investigate the presence of ErrPs when Virtual Reality users face 3 types of visualization errors: (Te) tracking errors when manipulating virtual objects, (Fe) feedback errors, and (Be) background anomalies. We conducted an experiment in which 15 participants w...
Error-related potentials (ErrP) are a prominent electroencephalogram (EEG) correlate of performance ...
The brain mechanism of embodiment in a virtual body has grown a scientific interest recently, with a...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Brain monitoring of errors in one’s own and other’s actions is crucial for a variety of processes, r...
Error-related negativity (ERN) is a signal that is associated with error detection. Joch and colleag...
Several studies describe evoked EEG potentials elicited when a subject is aware of an erroneous deci...
Brain-computer interfaces (BCI), as any other interaction modality based on physiological signals an...
Controlling artificial virtual or physical agents is a fundamental challenge for both neuroscience ...
EEG studies show that observing errors in one's own or others' actions triggers specific electro-cor...
Detecting errors in one’s own actions, and in the actions of others, is a crucial ability for adapta...
Error-related potentials (ErrP) are a prominent electroencephalogram (EEG) correlate of performance ...
The brain mechanism of embodiment in a virtual body has grown a scientific interest recently, with a...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
Brain monitoring of errors in one’s own and other’s actions is crucial for a variety of processes, r...
Error-related negativity (ERN) is a signal that is associated with error detection. Joch and colleag...
Several studies describe evoked EEG potentials elicited when a subject is aware of an erroneous deci...
Brain-computer interfaces (BCI), as any other interaction modality based on physiological signals an...
Controlling artificial virtual or physical agents is a fundamental challenge for both neuroscience ...
EEG studies show that observing errors in one's own or others' actions triggers specific electro-cor...
Detecting errors in one’s own actions, and in the actions of others, is a crucial ability for adapta...
Error-related potentials (ErrP) are a prominent electroencephalogram (EEG) correlate of performance ...
The brain mechanism of embodiment in a virtual body has grown a scientific interest recently, with a...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...