Virtual conferenceInternational audienceWhen persons interact with the environment and experience or witness an error (e.g. an unexpected event), a specific brain pattern, known as error-related potential (ErrP) can be observed in the electroencephalographic signals (EEG). Virtual Reality (VR) technology enables users to interact with computer-generated simulated environments and to provide multi-modal sensory feedback. Using VR systems can, however, be error-prone. In this paper, we investigate the presence of ErrPs when Virtual Reality users face 3 types of visualization errors: (Te) tracking errors when manipulating virtual objects, (Fe) feedback errors, and (Be) background anomalies. We conducted an experiment in which 15 participants w...
© 2013 IEEE. Different rendering styles induce different levels of agency and user behaviors in virt...
© 2017 IEEE. Communication with a robot using brain activity from a human collaborator could provide...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
EEG studies show that observing errors in one's own or others' actions triggers specific electro-cor...
Error-related negativity (ERN) is a signal that is associated with error detection. Joch and colleag...
Detecting errors in one’s own actions, and in the actions of others, is a crucial ability for adapta...
© 2019 Copyright held by the owner/author(s). Designing immersion is the key challenge in virtual re...
Controlling artificial virtual or physical agents is a fundamental challenge for both neuroscience ...
Electro-cortical signatures of performance errors are thought to indicate the need for top-down cont...
Brain-computer interfaces (BCI), as any other interaction modality based on physiological signals an...
Error-related potentials (ErrP) are a prominent electroencephalogram (EEG) correlate of performance ...
Brain monitoring of errors in one's own and other's actions is crucial for a variety of processes, r...
The brain mechanism of embodiment in a virtual body has grown a scientific interest recently, with a...
Brain monitoring of errors in one’s own and other’s actions is crucial for a variety of processes, r...
© 2013 IEEE. Different rendering styles induce different levels of agency and user behaviors in virt...
© 2017 IEEE. Communication with a robot using brain activity from a human collaborator could provide...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...
Virtual conferenceInternational audienceWhen persons interact with the environment and experience or...
EEG studies show that observing errors in one's own or others' actions triggers specific electro-cor...
Error-related negativity (ERN) is a signal that is associated with error detection. Joch and colleag...
Detecting errors in one’s own actions, and in the actions of others, is a crucial ability for adapta...
© 2019 Copyright held by the owner/author(s). Designing immersion is the key challenge in virtual re...
Controlling artificial virtual or physical agents is a fundamental challenge for both neuroscience ...
Electro-cortical signatures of performance errors are thought to indicate the need for top-down cont...
Brain-computer interfaces (BCI), as any other interaction modality based on physiological signals an...
Error-related potentials (ErrP) are a prominent electroencephalogram (EEG) correlate of performance ...
Brain monitoring of errors in one's own and other's actions is crucial for a variety of processes, r...
The brain mechanism of embodiment in a virtual body has grown a scientific interest recently, with a...
Brain monitoring of errors in one’s own and other’s actions is crucial for a variety of processes, r...
© 2013 IEEE. Different rendering styles induce different levels of agency and user behaviors in virt...
© 2017 IEEE. Communication with a robot using brain activity from a human collaborator could provide...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...