The solution of a reputational equilibrium is given for a class of linear, quadratic, gaussian dynamic games with noisy control. Although there is imperfect monitoring, a sequential equilibrium is found where the uninformed agents always smoothly learn the type of the informed agent, there is no sudden switch in agents' strategies; a common feature of reputation models. Reputation effects are temporary in the infinite horizon case for positive discount rates, as the discount factor tends to unity there is a permanent reputation
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We solve lor the reputational equilibrium in a class of linear quadratic, gaussian dynamic games wit...
We consider an infinite dynamic game played by one large player and a large number of small players....
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
In this paper we study a continuous-time reputation game between a large player and a population of ...
We study a continuous-time reputation game between a large player and a population of small players ...
We introduce a class of two-player dynamic games to study the effectiveness of screening in a princ...
A common interpretation of patience in discounted games is that the interaction takes place in conti...
A common interpretation of patience in discounted games is that the interaction takes place in conti...
We study a class of continuous-time reputation games between a large player and a population of smal...
We study a class of continuous-time reputation games between a large player and a population of smal...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We solve lor the reputational equilibrium in a class of linear quadratic, gaussian dynamic games wit...
We consider an infinite dynamic game played by one large player and a large number of small players....
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
In this paper we study a continuous-time reputation game between a large player and a population of ...
We study a continuous-time reputation game between a large player and a population of small players ...
We introduce a class of two-player dynamic games to study the effectiveness of screening in a princ...
A common interpretation of patience in discounted games is that the interaction takes place in conti...
A common interpretation of patience in discounted games is that the interaction takes place in conti...
We study a class of continuous-time reputation games between a large player and a population of smal...
We study a class of continuous-time reputation games between a large player and a population of smal...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...
We analyze a class of stochastic games where two lobbies compete by influencing the opinions in a so...