We consider an infinite dynamic game played by one large player and a large number of small players. State variables are allowed, and public histories include only the play of the large player, the aggregate play of the small players and the aggregate state variable. We use a reputational argument that restricts the set of equilibria to profiles that give the large player almost what he could get by committing to an optimal strategy as his discount factor approaches 1. Furthermore we identify a class of dynamic games where this result holds even if the small players' discount factor also approaches 1.
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
We study a class of continuous-time reputation games between a large player and a population of smal...
We analyze in a game between a patient player 1 and a non-myopic but less patient opponent, player 2...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
The solution of a reputational equilibrium is given for a class of linear, quadratic, gaussian dynam...
In this paper we study a continuous-time reputation game between a large player and a population of ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2018.This electronic...
Previous work shows that reputation results may fail in repeated games with long-run players with eq...
Previous work shows that reputation results may fail in repeated games with long-run players with eq...
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
We study a continuous-time game with imperfect monitoring in which a large player faces a continuum ...
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
We study a class of continuous-time reputation games between a large player and a population of smal...
We analyze in a game between a patient player 1 and a non-myopic but less patient opponent, player 2...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
The solution of a reputational equilibrium is given for a class of linear, quadratic, gaussian dynam...
In this paper we study a continuous-time reputation game between a large player and a population of ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2018.This electronic...
Previous work shows that reputation results may fail in repeated games with long-run players with eq...
Previous work shows that reputation results may fail in repeated games with long-run players with eq...
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
We study a continuous-time game with imperfect monitoring in which a large player faces a continuum ...
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
We study a class of continuous-time reputation games between a large player and a population of smal...
We analyze in a game between a patient player 1 and a non-myopic but less patient opponent, player 2...