This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic m...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
The rapid advances in information technologies, e.g., network, graphics processing, and virtual worl...
This paper presents an application that allows the generation of virtual terrains interactively, usi...
Augmented Reality (AR) employs computer vision, image processing and computer graphics techniques to...
Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing s...
The requirements for tracking in augmented reality environments are stringent because of the need to...
This project aims to make 3D modeling easy through the use of augmented reality. Black and white mar...
This thesis deals with design and implementation of an application that let’s you expand your ...
Augmented reality (AR) is an emerging technology that allows users to interact with simulated enviro...
AbstractAugmented Reality is the combination of virtual objects (created by computer i.e. video, tex...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Abstract—In this paper a method for enhanced natural interaction in Augmented Reality (AR) applicati...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
The rapid advances in information technologies, e.g., network, graphics processing, and virtual worl...
This paper presents an application that allows the generation of virtual terrains interactively, usi...
Augmented Reality (AR) employs computer vision, image processing and computer graphics techniques to...
Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing s...
The requirements for tracking in augmented reality environments are stringent because of the need to...
This project aims to make 3D modeling easy through the use of augmented reality. Black and white mar...
This thesis deals with design and implementation of an application that let’s you expand your ...
Augmented reality (AR) is an emerging technology that allows users to interact with simulated enviro...
AbstractAugmented Reality is the combination of virtual objects (created by computer i.e. video, tex...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Abstract—In this paper a method for enhanced natural interaction in Augmented Reality (AR) applicati...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
The rapid advances in information technologies, e.g., network, graphics processing, and virtual worl...