This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic m...
The visual representation of a product and the role of visualization have recently become a central ...
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist...
This paper describes a system for generating virtual reality environments and, more specifically, t...
This paper presents an application that allows the generation of virtual terrains interactively, usi...
This work presents a method that allows the deformation of a terrain by modifying your heightmap in...
This paper shows the use of web resources for the creation of Virtual Reality (VR) and Augmented Rea...
AbstractAugmented Reality is the combination of virtual objects (created by computer i.e. video, tex...
Augmented Reality (AR) employs computer vision, image processing and computer graphics techniques to...
This thesis deals with design and implementation of an application that let’s you expand your ...
Augmented reality (AR) is an emerging technology that allows users to interact with simulated enviro...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Augmented Reality (AR) is a technology which render visual information such as three-dimensional (3-...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
This project aims to make 3D modeling easy through the use of augmented reality. Black and white mar...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
The visual representation of a product and the role of visualization have recently become a central ...
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist...
This paper describes a system for generating virtual reality environments and, more specifically, t...
This paper presents an application that allows the generation of virtual terrains interactively, usi...
This work presents a method that allows the deformation of a terrain by modifying your heightmap in...
This paper shows the use of web resources for the creation of Virtual Reality (VR) and Augmented Rea...
AbstractAugmented Reality is the combination of virtual objects (created by computer i.e. video, tex...
Augmented Reality (AR) employs computer vision, image processing and computer graphics techniques to...
This thesis deals with design and implementation of an application that let’s you expand your ...
Augmented reality (AR) is an emerging technology that allows users to interact with simulated enviro...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Augmented Reality (AR) is a technology which render visual information such as three-dimensional (3-...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
This project aims to make 3D modeling easy through the use of augmented reality. Black and white mar...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
The visual representation of a product and the role of visualization have recently become a central ...
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist...
This paper describes a system for generating virtual reality environments and, more specifically, t...