Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. This paper presents a way to generate different terrain features through the control of software agents to help aid the design process. An artifact was developed which enabled the terrain features to be evaluated in combination with each other. While the features themselves performed well in isolation there would be a few issues depending on how these were integrated
Currently, the new generation of geo-browsers such as Google Maps, Google Earth, and Microsoft Virtu...
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an ...
This paper reviews on the 3D terrain visualisation of GIS data using game engines that are available...
Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing s...
Procedural terrain generation is used to create landforms for applications such as computer games an...
Terrain generation models are applied in different industries and fields of study. Current technique...
Abstract: Multimedia applications, such as virtual reality models and video games, are increasingly ...
There are few tools available for military and civilian simulation developers to quickly and efficie...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
Procedurally generating content for video games is gaining interest as an approach to mitigate risin...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
In the context of virtual reality applications such as games, films and training exercises, the virt...
This paper introduces VScape, a virtual environment for intuitive, hand-based terrain design. We pre...
This paper introduces VScape, a virtual environment for intuitive, hand-based terrain design. We pre...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Currently, the new generation of geo-browsers such as Google Maps, Google Earth, and Microsoft Virtu...
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an ...
This paper reviews on the 3D terrain visualisation of GIS data using game engines that are available...
Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing s...
Procedural terrain generation is used to create landforms for applications such as computer games an...
Terrain generation models are applied in different industries and fields of study. Current technique...
Abstract: Multimedia applications, such as virtual reality models and video games, are increasingly ...
There are few tools available for military and civilian simulation developers to quickly and efficie...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
Procedurally generating content for video games is gaining interest as an approach to mitigate risin...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
In the context of virtual reality applications such as games, films and training exercises, the virt...
This paper introduces VScape, a virtual environment for intuitive, hand-based terrain design. We pre...
This paper introduces VScape, a virtual environment for intuitive, hand-based terrain design. We pre...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Currently, the new generation of geo-browsers such as Google Maps, Google Earth, and Microsoft Virtu...
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an ...
This paper reviews on the 3D terrain visualisation of GIS data using game engines that are available...