From the early days of videogame until the early 2000s, videogame play usually took place in two main contexts: the public one (which included video arcades, bars and pubs), and the domestic one, due to the dissemination of home consoles.The musealization and the institutionalization of videogames have undermined gameplay conventions overlooking entertainment, which had been considered by the industry the primary function of videogames. New points of view have been suggested by museums and other cultural institutions, by proposing a new key to videogame interpretation which allows the player to see videogames as a new art form and to consider it something different from a mere commercial product.Starting from the suggestions of Mark J.P. Wo...
Video games have long been one of the most effective and widespread forms of communication and learn...
Cosa succede quando i videogiochi escono dallo schermo? Game Over. Critica della ragione videoludica...
The essay aims to discuss an effect of videogaming experience: the passage from the idea of immersio...
In the last few years, video games reached a maturity that is now recognized at an institutional lev...
This article deals with the introduction, the management and the use of the videogames in the librar...
I musei hanno da tempo colto le potenzialità del gioco per modificare la relazione con il proprio pu...
The term ‘gamification’ can be defined as a phenomenon that uses a game as both a vehicle for inform...
The gamification of communication and the advent of New media, of which the video game is the emblem...
This work opens with a brief reflection, of a general nature, on the relationship between museums an...
Lo studio affronta la tematica della cultura dei videogiochi analizzando comparativamente tre profil...
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s...
Pubblicato per la prima vlta nel 2002 e arricchito in questa edizione da tre nuovi saggi, il testo a...
Nel corso della storia, il gioco è stato un elemento di importanza fondamentale per il percorso evol...
SOMMARIO: 1. ‘E la mirabile coppia apparve’: prolegomeni allo studio dei rapporti tra gaming and rel...
The article considers the presence of artworks's reproductions inside videogames. In particular, the...
Video games have long been one of the most effective and widespread forms of communication and learn...
Cosa succede quando i videogiochi escono dallo schermo? Game Over. Critica della ragione videoludica...
The essay aims to discuss an effect of videogaming experience: the passage from the idea of immersio...
In the last few years, video games reached a maturity that is now recognized at an institutional lev...
This article deals with the introduction, the management and the use of the videogames in the librar...
I musei hanno da tempo colto le potenzialità del gioco per modificare la relazione con il proprio pu...
The term ‘gamification’ can be defined as a phenomenon that uses a game as both a vehicle for inform...
The gamification of communication and the advent of New media, of which the video game is the emblem...
This work opens with a brief reflection, of a general nature, on the relationship between museums an...
Lo studio affronta la tematica della cultura dei videogiochi analizzando comparativamente tre profil...
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s...
Pubblicato per la prima vlta nel 2002 e arricchito in questa edizione da tre nuovi saggi, il testo a...
Nel corso della storia, il gioco è stato un elemento di importanza fondamentale per il percorso evol...
SOMMARIO: 1. ‘E la mirabile coppia apparve’: prolegomeni allo studio dei rapporti tra gaming and rel...
The article considers the presence of artworks's reproductions inside videogames. In particular, the...
Video games have long been one of the most effective and widespread forms of communication and learn...
Cosa succede quando i videogiochi escono dallo schermo? Game Over. Critica della ragione videoludica...
The essay aims to discuss an effect of videogaming experience: the passage from the idea of immersio...